323 lines
10 KiB
Markdown
323 lines
10 KiB
Markdown
本来想看 ThreadLocal 的源码的,但发现其中最重要的 get/set 方法都是操纵的 Thread 类 中的 threadLocals 变量 (java.lang.ThreadLocal.ThreadLocalMap),索性先来看一下 Thread 的源码吧,可以留意一下其中与 ThreadLocal 相关的属性,这样下次阅读 ThreadLocal 的核心 API 时,就能够轻易理解其原理咯。不多 BB,直接上硬菜。
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实现多线程从本质上都是由 Thread 类 来完成的,其源码量很多,本次只看一些常见且重要的部分,源码和解析如下。
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```java
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public class Thread implements Runnable {
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/** 这里只看一些 常见的参数 */
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/** 线程名 */
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private volatile char name[];
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/** 优先级 */
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private int priority;
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/** 是否为守护线程 */
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private boolean daemon;
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/** 线程要执行的目标任务 */
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private Runnable target;
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/** 所属线程组 */
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private ThreadGroup group;
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/** 类加载器 */
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private ClassLoader contextClassLoader;
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/**
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* ThreadLocal 能为线程设置线程私有变量 就是通过下面这个threadLocals变量完成的,
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* ThreadLocal的get/set方法就是通过操作 各个线程的 threadLocals 变量实现的。
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* 1、线程A持有一个 ThreadLocalMap 变量;
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* 2、线程A调用一个类的 ThreadLocal变量 tlA 的 get/set方法;
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* 3、tlA(ThreadLocal)的 get/set方法 获取当前线程A,调用 线程A 的 ThreadLocalMap变量 的get/put方法;
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* 4、其它线程 调用 tlA(ThreadLocal)的 get/set方法 同理。
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*/
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ThreadLocal.ThreadLocalMap threadLocals;
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ThreadLocal.ThreadLocalMap inheritableThreadLocals;
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/** 线程栈的大小 */
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private long stackSize;
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/**
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* Thread类定义了6个线程状态:New、Runnable、Blocked、Waiting、TimedWaiting、Terminated(终止)
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* 实际上还会把 Runnable 再细分为 就绪(未抢到时间片) 和 运行中(抢到时间片)
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*/
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private volatile int threadStatus;
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/** 最小优先级 */
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public static final int MIN_PRIORITY = 1;
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/** 中等优先级 */
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public static final int NORM_PRIORITY = 5;
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/** 最大优先级 */
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public static final int MAX_PRIORITY = 10;
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/**
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* 内部枚举类,用来描述线程状态,状态值有:
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* NEW: 新建,还未调用start()方法;
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* RUNNABLE: 运行,在java多线程模型中,就绪和运行都是运行状态;
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* BLOCKED: 阻塞;
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* WAITING: 等待,需要其他的线程来唤醒;
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* TIMED_WAITING:超时等待,可以在指定的时间内自动醒来,如 sleep()方法;
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* TERMINATED: 终止,线程执行完毕。
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*/
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public static final class State extends Enum {
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public static final State NEW;
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public static final State RUNNABLE;
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public static final State BLOCKED;
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public static final State WAITING;
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public static final State TIMED_WAITING;
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public static final State TERMINATED;
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private static final State VALUES[];
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static {
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NEW = new State("NEW", 0);
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RUNNABLE = new State("RUNNABLE", 1);
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BLOCKED = new State("BLOCKED", 2);
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WAITING = new State("WAITING", 3);
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TIMED_WAITING = new State("TIMED_WAITING", 4);
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TERMINATED = new State("TERMINATED", 5);
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VALUES = (new State[] { NEW, RUNNABLE, BLOCKED, WAITING, TIMED_WAITING, TERMINATED });
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}
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private State(String s, int i) {
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super(s, i);
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}
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}
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/**
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* 一系列 构造方法 ------------------------------------------------------
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* 可以看出来,其中都调用了init()方法,这也是一个约定俗成的规矩, 即,如果要在 new 时进行一些初始化操作,
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* 那么请将初始化操作单独写在 init()方法中,然后在构造函数中调用该 init()方法
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*/
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public Thread() {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(null, null, (new StringBuilder()).append("Thread-").append(nextThreadNum()).toString(), 0L);
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}
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public Thread(Runnable runnable) {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(null, runnable, (new StringBuilder()).append("Thread-").append(nextThreadNum()).toString(), 0L);
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}
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Thread(Runnable runnable, AccessControlContext accesscontrolcontext) {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(null, runnable, (new StringBuilder()).append("Thread-").append(nextThreadNum()).toString(), 0L,
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accesscontrolcontext);
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}
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public Thread(ThreadGroup threadgroup, Runnable runnable) {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(threadgroup, runnable, (new StringBuilder()).append("Thread-").append(nextThreadNum()).toString(), 0L);
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}
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public Thread(String s) {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(null, null, s, 0L);
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}
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public Thread(ThreadGroup threadgroup, String s) {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(threadgroup, null, s, 0L);
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}
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public Thread(Runnable runnable, String s) {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(null, runnable, s, 0L);
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}
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public Thread(ThreadGroup threadgroup, Runnable runnable, String s) {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(threadgroup, runnable, s, 0L);
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}
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public Thread(ThreadGroup threadgroup, Runnable runnable, String s, long l) {
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daemon = false;
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stillborn = false;
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threadLocals = null;
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inheritableThreadLocals = null;
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threadStatus = 0;
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blockerLock = new Object();
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init(threadgroup, runnable, s, l);
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}
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private void init(ThreadGroup threadgroup, Runnable runnable, String s, long l) {
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init(threadgroup, runnable, s, l, null);
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}
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/**
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* 初始化线程
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*/
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private void init(ThreadGroup threadgroup, Runnable runnable, String name, long l,
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AccessControlContext accesscontrolcontext) {
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// 参数校验,线程name不能为null
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if (name == null)
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throw new NullPointerException("name cannot be null");
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this.name = name.toCharArray();
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// 当前线程就是该线程的父线程
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Thread parent = currentThread();
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SecurityManager securitymanager = System.getSecurityManager();
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if (threadgroup == null) {
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if (securitymanager != null)
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threadgroup = securitymanager.getThreadGroup();
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if (threadgroup == null)
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threadgroup = parent.getThreadGroup();
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}
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threadgroup.checkAccess();
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if (securitymanager != null && isCCLOverridden(getClass()))
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securitymanager.checkPermission(SUBCLASS_IMPLEMENTATION_PERMISSION);
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threadgroup.addUnstarted();
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// 守护线程、优先级等设置为父线程的对应属性
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group = threadgroup;
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daemon = parent.isDaemon();
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priority = parent.getPriority();
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if (securitymanager == null || isCCLOverridden(parent.getClass()))
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contextClassLoader = parent.getContextClassLoader();
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else
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contextClassLoader = parent.contextClassLoader;
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inheritedAccessControlContext = accesscontrolcontext == null ? AccessController.getContext()
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: accesscontrolcontext;
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target = runnable;
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setPriority(priority);
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if (parent.inheritableThreadLocals != null)
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// 创建线程共享变量副本
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inheritableThreadLocals = ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);
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stackSize = l;
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// 分配线程id
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tid = nextThreadID();
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}
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public synchronized void start() {
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//假若当前线程初始化还未做好,不能start,0->NEW状态
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if (threadStatus != 0)
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throw new IllegalThreadStateException();
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//通知group该线程即将启动,group的未启动线程数量减1
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group.add(this);
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boolean started = false;
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try {
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// 调用native的start0()方法 启动线程,启动后执行run()方法
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start0();
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started = true;
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} finally {
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try {
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//启动不成功,group设置当前线程启动失败
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if (!started) {
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group.threadStartFailed(this);
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}
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} catch (Throwable ignore) {
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}
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}
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}
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private native void start0();
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public void run() {
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if (target != null)
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target.run();
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}
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/**
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* 请求终止线程。interrupt不会真正停止一个线程,它仅仅是给这个线程发了一个信号,
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* 告诉它要结束了,具体要中断还是继续运行,将由被通知的线程自己处理
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*/
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public void interrupt() {
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if (this != Thread.currentThread())
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checkAccess();
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synchronized (blockerLock) {
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Interruptible b = blocker;
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if (b != null) {
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interrupt0();
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b.interrupt(this);
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return;
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}
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}
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interrupt0();
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}
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private native void interrupt0();
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/**
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* 线程main 调用了线程A的join方法,则 线程main 会被阻塞,直到线程A执行完毕
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*/
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public final void join() throws InterruptedException {
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join(0);
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}
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/**
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* 实际上是利用 wait/notify机制 来实现的
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*/
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public final synchronized void join(long millis) throws InterruptedException {
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long base = System.currentTimeMillis();
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long now = 0;
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if (millis < 0) {
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throw new IllegalArgumentException("timeout value is negative");
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}
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// millis 为 0,所以走这个分支
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if (millis == 0) {
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// 当前线程是否还在运行,还在运行 则main线程 进入等待状态,直到 A线程运行完毕,将其唤醒
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while (isAlive()) {
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wait(0);
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}
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} else {
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while (isAlive()) {
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long delay = millis - now;
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if (delay <= 0) {
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break;
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}
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wait(delay);
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now = System.currentTimeMillis() - base;
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}
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}
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}
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/**
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* 线程睡眠指定的时间,释放CPU资源,但不释放锁
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*/
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public static native void sleep(long millis) throws InterruptedException;
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/**
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* 线程是否还在运行
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*/
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public final native boolean isAlive();
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}
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```
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之前一直对线程状态 及 状态切换的概念模糊不清,现在通过源码中对线程状态的定义,我们可以画张图来重新回顾一下,以使我们对其有更加深刻的理解。
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